In the end, there is no advantage to doing this stuff, outside of having fewer options. Once they make exceptions, like "Enter the Gungeon is a good game," the implicit meaning is that you have a bad game and it reflects poorly on companies. Likewise, if you say no low quality graphics, there are people who think sprites qualify and if they say no, there goes Enter the Gungeon, Rogue Legacy, Undertale, The Binding of Isaac and a lot of other games. Like if they said no sex and The Witcher 3 was too sexy, XYZ platform would miss out on that game. Unless there are very specific things that can get something banned, it's bad to have someone just decide this is okay and that isn't. Standards are great and they work well on a very basic level, like not allowing games that can damage your image, but standards like you're talking about is bad. Wouldn't that lack of being on the marketplace in the first place because the devs had to use their resources wisely actually just prevent them from getting sales either way, hence negating the supposed losses due to lack of discovery? Isn't the more likely scenario that people would rather take the more likely scenario of not risking the loss of investment by being denied at the last minute, and then the system itself would just get the games much later after they've proven themselves on the market.Īnd 4 to followup on #3. How much support are you likely to get if there is even the chance that years of development could go out the window just because the console maker has the ultimate say on if it could be sold. I'd like to think this wouldn't happen, but history proves that abuse happens.ģ. How devastating would it be to the industry as a whole if you get just one exec or judge of quality that decides to push an agenda? Someone makes a high quality sexy style visual novel that redefines the genre.but said exec thinks it sucks because it's "too sexy" and would offend people, game banned. What metric would be used for these companies to make such a decision on quality?Ģ. Here are some serious questions that need to be considered before ever considering what this article is putting forth.ġ. Now, since this article seems to want to look at this from a developers perspective to frame it's argument.I know.the poor devs right.how would some dev who poured countless hours into a project feel just because Sony, or whoever, came around and said, "Sorry your game sucks, you can't sell it here". Sometimes this happens with games that have a decent marketing campaign, and has really nothing to do with what else is out there most of the time.even during times when some huge game is releasing. This happens regardless of the quality of the game, and many AAA or quality mid-tier games that aren't from small devs go overlooked as well. Often times good games get overlooked too. What we have on the storefronts is nowhere near as bad as it is on mobile, and good games get discovered all the time. For the most part, if you go on the store, the liklihood that you'll simply see something just because some crap is taken out(and a mountain is hyperbole from this author), is no better than before. Discovery is entirely on the developer or publisher to provide from their marketing. The console makers, or Steam, or whoever, only obligation is to make sure the game itself will run on their respective system.ĭiscovery wouldn't be significantly increased just because they got rid of the supposed crap. To me, the console makers SHOULD NOT be the proprioters of deciding if a game is good or not, nor set standards on what kind and of what quality of game can be on their store front. Rainslacker 2044d ago (Edited 2044d ago )
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |